RULE NO. 6: Putting Ball in Play – Live/Dead Ball (2024)

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Section I—Start of Games/Periods and Others

  1. The game and overtimes shall be started with a jump ball in the center circle.
  2. The team which gains first possession of the game will put the ball into play at their opponent’s endline to begin the fourth period. The other team will put the ball into play at their opponent’s endline at the beginning of the second and third periods.
  3. In putting the ball into play following a successful free throw, field goal or at the start of a period, the thrower-in may run along the endline or pass it to a teammate who is also out-of-bounds at the endline.
  4. After any dead ball, play shall be resumed by a jump ball, a throw-in or a free throw.
  5. On the following infractions, the ball shall be awarded to the opposing team out- of- bounds on the nearest sideline at the free throw line extended:
    1. Three-seconds (offensive)
    2. Ball entering basket from below
    3. Illegal assist in scoring
    4. Punching foul
    5. Free throw violation by the offensive team
    6. Flagrant foul-penalty (1) or (2)
    7. Defensive three-seconds (offensive team retains possession)
    8. Jump ball violation at free throw circle
    9. Ball passing directly behind backboard
    10. Offensive basket interference
    11. Ball hitting horizontal basket support
    12. Loose ball fouls which occur inside the free throw line extended
    13. Five second back-to-the-basket violation
  6. On the following infractions, the ball shall be awarded to the opposing team on the baseline at the nearest spot outside the three-second area extended:
    1. Ball out-of-bounds on baseline
    2. Ball hitting vertical basket support
    3. Defensive goaltending (all privileges remain)
    4. During a throw-in violation on the baseline
  7. On the following infractions, the ball shall be awarded to the opposing team on the sideline at the nearest spot but no nearer to the baseline than the free throw line extended:
    1. Traveling
    2. Dribbling violations
    3. Striking or kicking the ball on any situation except a throw-in
    4. Swinging of elbows
    5. Shot clock violation
    6. Offensive screen set out-of-bounds
    7. Offensive player illegally out-of-bounds
  8. If the ball is kicked or punched during any throw-in, the ball will be returned to the original throw-in spot with all privileges, if any, remaining.
  9. On any play where the ball goes out-of-bounds on the sideline, the ball shall be awarded to the opposing team at that spot.
  10. Following a timeout that was called while the ball was alive, the ball shall be awarded out-of-bounds on the sideline at the nearest spot upon resumption of play. For all other timeouts, play shall resume where it was interrupted.
    1. EXCEPTION: Rule 5—Section VI—C—d.
  11. On a violation which requires putting the ball in play in the backcourt, the official will give the ball to the offensive player as soon as he is in a position out-of-bounds and ready to accept the ball
    1. EXCEPTION: In the last two minutes of each period or last two minutes of overtime, a reasonable amount of time shall be allowed for a substitution.

Section II—Live Ball

  1. The ball becomes live when:
    1. It is tossed by an official on any jump ball
    2. It is at the disposal of the offensive player for a throw-in
    3. It is placed at the disposal of a free throw shooter

Section III—Ball is Alive

  1. The ball becomes alive when:
    1. It is legally tapped by one of the participants of a jump ball
    2. It is released by the thrower-in
    3. It is released by the free throw shooter on a free throw which will remain in play

Section IV—Dead Ball

  1. The ball becomes dead and/or remains dead when the following occurs:
    1. Official blows his/her whistle
    2. Free throw which will not remain in play (free throw which will be followed by another free throw, technical, flagrant, )
    3. Following a successful field goal or free throw that will remain in play, until player possession out-of-bounds. Contact which is NOT considered unsportsmanlike or unnecessary shall be ignored. (Rule 12A—Section V—i)
    4. Time expires for the end of any period
      1. EXCEPTION: If a field goal attempt is in flight, the ball becomes dead when the goal is made, missed or touched by an offensive player.

Section V—Jump Balls in Center Circle

  1. The ball shall be put into play in the center circle by a jump ball between any two opponents:
    1. At the start of the game
    2. At the start of each overtime period
    3. A double free throw violation
    4. Double foul during a loose ball
    5. The ball becomes dead when neither team is in control and no field goal or infraction is involved
    6. The ball comes to rest on the basket flange or becomes lodged between the basket ring and the backboard
    7. A double foul which occurs as a result of a difference in opinion between officials
    8. A suspension of play occurs during a loose ball
    9. A fighting foul occurs during a loose ball
    10. The officials are in doubt as to which team last touched the ball before going out of bounds and the players cannot be identified
  2. In all cases above, the jump ball shall be between any two opponents in the game at that time. If injury, ejection or disqualification makes it necessary for any player to be replaced, his substitute may not participate in the jump ball.

Section VI—Other Jump Balls

  1. The ball shall be put into play by a jump ball at the circle which is closest to the spot where:
    1. A held ball occurs
    2. A ball out-of-bounds caused by both teams occurs
    3. An official is in doubt as to who last touched the ball
  2. The jump ball shall be between the two involved players unless injury or ejection precludes one of the jumpers from If the injured player must leave the game or is ejected, the coach of the opposing team shall select from his opponent’s bench a player who will replace the injured or ejected player. The injured player will not be permitted to re- enter the game. If a player is removed for a concussion evaluation, his coach shall select one of the four remaining players in the game to participate in the jump and may return to the game if he completes the evaluation pursuant to the NBA Concussion Policy, and is deemed not to have a concussion.

Section VII—Restrictions Governing Jump Balls

  1. Each jumper must have at least one foot on or inside that half of the jumping circle which is farthest from his own basket. Each jumper must have both feet within the restraining circle.
  2. The ball must be tapped by one or both of the players participating in the jump ball after it reaches its highest If the ball falls to the floor without being tapped by at least one of the jumpers, one of the officials off the ball shall whistle the ball dead and signal another toss.
  3. Neither jumper may tap the tossed ball before it reaches its highest point.
  4. Neither jumper may leave his half of the jumping circle until the ball has been
  5. Neither jumper may catch the tossed or tapped ball until it touches one of the eight non-jumpers, the floor, the basket or the backboard.
  6. Neither jumper is permitted to tap the ball more than twice on any jump
  7. The eight non-jumpers will remain outside the restraining circle until the ball has been tapped. Teammates may not occupy adjacent positions around the restraining circle if an opponent desires one of the positions. No player may position himself immediately behind an opponent on the restraining circle.
    1. Penalty for c., d., e., f., g.: Ball awarded out-of-bounds to the opponent.
  8. Player position on the restraining circle is determined by the direction of a player’s basket. The player whose basket is nearest shall have first choice of position, with positions being alternated thereafter.

RULE NO. 6: Putting Ball in Play – Live/Dead Ball (1)

RULE NO. 6: Putting Ball in Play – Live/Dead Ball (2024)

FAQs

RULE NO. 6: Putting Ball in Play – Live/Dead Ball? ›

In putting the ball into play following a successful free throw, field goal or at the start of a period, the thrower-in may run along the endline or pass it to a teammate who is also out-of-bounds at the endline. After any dead ball, play shall be resumed by a jump ball, a throw-in or a free throw.

What is rule 6 in basketball? ›

RULE 6. • Jump Ball—Occurs in the Center Circle, only at the beginning of the game or. start of an extra period between any two opponents. • Jumpers must have both feet within the semi-circle which is furthest from the. team's basket.

What is the dead ball rule in the NBA? ›

In basketball, most or any time play is stopped the ball is considered dead, such as when a foul has been committed and called by a referee, a foul shot has been attempted and another one is yet to be attempted, or the ball has gone out of bounds. Player substitutions may then be made.

What is a dead ball in volleyball? ›

DEAD BALL - The ball is dead if the ball touches the floor of the court. When the referee blows his/her. whistle to stop play the ball is dead. A live ball becomes dead when it: 1. Crosses the net entirely outside the markers on the sides of the net.

Is a player's illegal contact with an opponent whether the ball is live or dead? ›

Page 44 of 104 OFFICIAL BASKETBALL RULES 2022 September 2022 Article 34 Personal foul 34.1 Definition 34.1. 1 A personal foul is a player's illegal contact with an opponent, whether the ball is live or dead.

What does number 6 mean in basketball? ›

Yes, the NBA retired No. 6 league-wide to honor Russell, which marked the first time in league history a number was retired across all organizations. For the players who were already wearing No. 6, the NBA grandfathered their jerseys, meaning they can still choose to wear it until they retire or swap to a new number.

Why is 6 an illegal number in basketball? ›

John Adams, the N.C.A.A.'s men's basketball officiating coordinator, said the system is set up so that referees flash only two hands to make their signals, making things easier for the scorer to interpret. “For example, the No. 6, you'd have to have a 5 and a 1, which could also be interpreted as 51,” Adams said.

What is considered a dead ball? ›

A dead ball is a ball that is out of play. The ruling of a dead ball halts the game and no plays can legally occur until the umpire resumes the game, though baserunners can advance as the result of acts that occurred while the ball was live.

What is the difference between a slam ball and a dead ball? ›

What is the difference between a slam ball / dead ball, wall ball and medicine ball? The slam ball, or dead ball is a sand filled and weighted ball that is designed to be lifted and slammed to the ground, with little or no bounce effect. The name dead ball refers to the ball falling “dead or flat”.

What is the dead ball era in basketball? ›

Dead ball era of the NBA, as the name not so subtly suggests, was an era of slow, physical, grinded out basketball. where games would finish with the final score that. without exaggeration, resemble a halftime score in today's NBA. If we look at the timeline of the NBA.

Can a foul cause a live ball to become dead in football? ›

Dead Ball Fundamentals

An official's whistle seldom kills the ball. It is already dead by rule. No Live ball foul causes the ball to become DEAD. A DEAD ball may become LIVE only by a legal snap or free kick.

What is illegal contact with an opponent while the ball is live? ›

A personal foul is a player foul, which involves illegal contact with an opponent while the ball is alive or committed by or an airborne shooter when the ball is dead.

Is taunting a dead ball foul? ›

A foul that occurs between when a play is whistled dead until the ball is snapped for the next play, or a taunting foul that occurs at any time.

What does the 6 mean on NBA courts? ›

The No. 6 patch on NBA jerseys this season is a nod to Bill Russell's legacy on the court. The Boston Celtics legend amassed 11 NBA titles, five MVPs, 12 All-Star appearances and countless other accolades while rocking the No. 6 on his back from 1956-1969.

What does basketball rule #6 mean in terms of the book? ›

Basketball Rule #6 : A great team has a good scorer with a teammate who's on point and ready to assist. Basketball Rule #7 : Rebounding is the art of anticipating, of always being prepared to grab it.

Is 6 banned in the NBA? ›

6 jersey will be retired across the NBA, a first for the league. Players who currently wear No. 6 may continue doing so, but the number cannot be issued again.

What is rule 7 in basketball? ›

If a defensive player is the last to touch the ball before going out-of-bounds or entering the basket ring from below, the shot clock is stopped and the offensive team shall be awarded the ball. The offensive team shall have only the unexpired time remaining on the shot clock in which to attempt a field goal.

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